#Ship Classes
$Name:				PVF Amun
$Short name:		VBomb7
$Species:			Vasudan
+Type:				XSTR( "Heavy Bomber", 2957 )
+Maneuverability:	XSTR( "Very Poor", 2958 )
+Armor:				XSTR( "Heavy", 2959 )
+Manufacturer:		XSTR( "PVN", 2960 )
+Description:	XSTR( " ", 2961 )
+TechDescription:
XSTR( "The Amun is the Vasudans heaviest bomber class ship. It carries a massive payload and has been responsible for the destruction of at least 3 Orion class destroyers in the past 2 years.  Fortunately, it is slow and has low maneuverability, making it an easy target for our fighters.  Fighter pilots should be wary of the two turrets on this ship: they are not to be ignored.
The Amun is considered a B class threat to all cruisers and capital ships.  They should be given top priority in target selection during escort operations.", 2962 )
$end_multi_text

+Length:	30m
+Gun Mounts:	4
+Missile Banks: 	3

$POF file:			Bomber07.pof
$Detail distance:	(0, 140, 250, 800)
$Show damage:		YES
$Density:			1
$Damp:				0.2
$Rotdamp:			0.55
$Max Velocity:		0.0, 0.0, 40.0			;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:		6.0, 5.5, 10.0
$Rear Velocity:		0.0
$Forward accel:		4.0		
$Forward decel:		2.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:	50.0
$Expl outer rad:	175.0
$Expl damage:		20.0
$Expl blast:		1500.0
$Expl Propagates:	NO							;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:	0.0						;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:	( "Mekhu HL-7" "Akheton SDG" " Prometheus R" "Prometheus S" "Morning Star" "Maxim" )
$Allowed Dogfight PBanks:	( "Mekhu HL-7D" "Prometheus D" "Morning Star D" "Lamprey" )
$Default PBanks:	( "Mekhu HL-7" "Prometheus R" )
$Allowed SBanks:	( "Rockeye" "Stiletto II" "Tempest" "Harpoon" "Hornet" "Hornet#Weak" "Tornado" "Cyclops" "Cyclops#short" )
$Allowed Dogfight SBanks:	( "Rockeye D" "Harpoon D" "Hornet D" "Tornado D" )
$Default SBanks:	( "Hornet" "Cyclops" "Cyclops")
$SBank Capacity:	( 60, 80, 80 )
$Shields:			800
$Power Output:		3.5
$Max Oclk Speed:	45.0
$Max Weapon Eng:	100.0
$Hitpoints:			625
$Flags:				( "player_ship" "bomber" )
$AI Class:			Captain
$Afterburner:		YES
	+Aburn Max Vel:	0.0, 0.0, 80.0
	+Aburn For accel:	0.7
	+Aburn Fuel:		300.0
	+Aburn Burn Rate:	70.0
	+Aburn Rec Rate:	25.0
$Countermeasures:	40
$Scan time:			2000
$EngineSnd:       130			;; Engine sound of ship
$Closeup_pos:		0.0, 0.0, -43
$Closeup_zoom:		0.5
$Shield_icon:		shield-b07
$Ship_icon:			iconBomberV07
$Ship_anim:			ssbomber07
$Ship_overhead:	loadBomber07
$Score:             10
$Subsystem:			communications,	5,0.0
$Subsystem:			engine,				35,0.0
$Subsystem:			navigation,			5,0.0
$Subsystem:			sensors,				5,0.0
$Subsystem:			weapons,				15,0.0
